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Posts Tagged ‘gaming’

Indiagames To Launch New Cricket Gaming iPhone App

December 24th, 2009 No comments

One of India’s most popular gaming platforms Indiagames is launching a nifty new Cricket iPhone app, called Cricket T20 Fever. Cricket is hugely popular in India and the new app will be a feature rich gaming app that will aim to simulate the experience of playing the sport and competing against other players.

The game will launch first on the iPhone and as a PC browser based game and within a few months be available on additional platforms like Symbian, Symbian, Maemo, PSP, Xbox Live Arcade and Nintendo DSi. And the app will feature Facebook Connect.

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The Great Location Land Rush Of 2010

December 24th, 2009 No comments

Back in November, at our Realtime CrunchUp event, I sat on the geolocation panel with members of Twitter, Foursquare, SimpleGeo, GeoAPI, Hot Potato, and Google. At one point, I raised the question if location was going to be the next battleground between startups large and small, much like social identity plays (Facebook Connect vs. Google Friend Connect) and status updates (Twitter vs. Facebook). All of the panelists indicated that it wouldn’t be, because they could all get along. How sweet. Sadly, I don’t believe them. I believe they might think that right now, because it’s still very early in the game. But it’s still a game, and people are going to play to win.

I’m sure some of them would counter that because location data is fairly standard right now, and moving easily between services, all of them will win. But that’s not true either. While location, as a whole, will win, there will be individual companies that end up ahead of others in the space. More to the point, there will be one or two services that people will go to for their social location data. That’s what we’re moving towards. And the bigger companies are starting to realize it. That’s why today we saw what may be the first maneuver in an upcoming rush to secure the location landscape, with Twitter snatching up Mixer Labs, the team behind GeoAPI.

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Curse Raises $6 Million As It Looks To Become The Ultimate Gaming Resource

December 22nd, 2009 No comments

Most people would probably view a hardcore, 16 hour-a-day addiction to World of Warcraft as a bad thing. That was certainly the case for Hubert Thieblot a few years ago, when he dropped out of school and his parents decided to kick him out of the house because he was playing so much. Flash forward five years. Thieblot has managed to turn his addiction into a thriving company called Curse that generated over $3 million in revenue this year. Today, the company is disclosing a $6 million Series B round it closed in early 2009 with participation from Ventech Capital, AGF Private Equity, and SoftTech VC (Jeff Clavier). The round brings Curse’s total funding to $11 million, after a $5 million Series A round in 2007 led by AGF Private Equity.

In some senses, Curse is akin to a SourceForge for computer games, in that it offers a directory of plugins that players can use to customize and enhance their PC games. Many of the site’s users are World of Warcraft fans, who have made Curse.com the definitive site for WoW add-ons. Alongside its directory, Curse also makes a native client players can use to manage their plugins that currently has over 1.6 million active users

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NVIDIA Ion 2 coming in early 2010, compatible with Pine Trail

December 22nd, 2009 No comments

Well, here we go: NVIDIA just gave us the heads-up that its next-gen of Ion (which we’ll be calling Ion 2 until it gets a proper name) will be Pine Trail-compatible and arriving in Q1 of 2010. That’s good news, seeing as the Pine Trail-based Eee PC 1005PE we just reviewed didn’t offer much of a performance benefit over the older Diamondville chips and definitely couldn’t bust through the first few seconds of a YouTube HD clip. Though we got NVIDIA to confirm that it’ll improve some of the battery life concerns we’ve had, we couldn’t get much out of them in terms of how Ion 2 will play with the Intel GMA 3150 GPU that’s now integrated into the Atom N450 die. NVIDIA also didn’t hold back when it came to Intel’s reliance on third-party HD accelerator chips for video duties — they think customers want richer gaming and multimedia experiences on netbooks than Atom alone can offer, and they don’t seem to care that Intel keeps calling Ion “overkill.” All drama aside we’re looking forward to just getting some YouTube and Hulu HD playback on our netbooks — we’ll see what NVIDIA has to show off at CES.

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gWallet Reveals Secret Weapon For Virtual Currency Platform: gLTV

December 22nd, 2009 No comments

We recently wrote about gWallet, a startup that hopes to offer a legitimate virtual currency monetization platform, after OfferPal, and others have recently come under fire (a.k.a. “Scamville”) for scamming users of virtual games on social networks. The startup, which recently raised $10.5 million in funding, works directly with brands directly as opposed to adopting an affiliate leads model. gWallet claims that its proprietary technology and transparent platform allows game developers and social networks to see when and where exact offers are being presented within their ecosystems.

The startup wouldn’t reveal the details of what its platform would look and feel like, but today is giving us a little bit more insight into how it will work. gWallet is launching gLTV, a new metric that will aim to give publishers analytics on how they can measure and increase their lifetime value of users on their applications. gWallet says gLTV uses info about individual users to demonstrate specifically how it can increase the lifetime value of a user based on prior usage and transaction history. Currently, publishers cannot see how they are increasing the lifetime value of their users. Other virtual currency platforms can only measure yield through a CPM model, which measures how much revenue is generated after a thousand views on their offer wall.

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Near-final Pandora handheld gets user reviewed, shown playing Super Mario 64

December 22nd, 2009 No comments

The long (long!) awaited Pandora gaming handheld is inching closer and closer to reality, with all but a few i’s and t’s left to dot and cross (respectively). It’s so close to ready, in fact, that personnel from the device’s production team invited a mere mortal (also known as a forum member) to their homes in order to test out and tinker with a pre-production model. Naturally, his hands-on experience was nothing short of glowing — but really, we wouldn’t expect anything less from a devout forum member who clearly digs even the idea of having a Pandora to hold and snuggle with. There’s no denying the awesomeness that awaits you in the video past the break, though, and if the unit really does handle everything as smoothly as it does Super Mario 64, we’re all in for a treat.

Continue reading Near-final Pandora handheld gets user reviewed, shown playing Super Mario 64

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Survey: 45% of iPod touch users running old firmware

December 21st, 2009 No comments

Chitika Research, a company that helps deliver online advertising, has released numbers from its network that claim 45% of iPod touch users still haven’t upgraded to the iPhone 3.x firmware. Only 55% of the users measured have paid the cash to upgrade to the latest version (because of accounting regulations around subscriptions, iPod touch users have to pay for an upgrade that iPhone users get for free). And actually, the story is even worse than you think: Chitika points out that since mid-June, every single iPod touch sold has had 3.x pre-installed on it anyway. That means the percentage of users who owned iPod touches before June but haven’t yet upgraded is even higher than the overall numbers show.

So how can Apple fix this (and they probably should — lots of their best and brightest apps require 3.0, not to mention developers have spent a good amount of time upgrading them for the new firmware)? First, and maybe even only step, is to get rid of that fee, and Apple is already working on that one. Of course, education might be another issue — it’s possible that iPod touch users just don’t know that there’s an upgrade waiting for them. But I have an inkling that the fee is the real issue here. People may scoff at a $10 app, and I’m sure that they’re doing exactly that for an upgrade to the firmware.

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Rummble Sends In Local Heroes Against Foursquare’s Mayors

December 18th, 2009 No comments

Rummble, the location-based social ratings mobile startup, has just released a new version of its iPhone app containing what is effectively its answer to Foursquare.

The feature is called “Local Heroes” and is billed as “the fun side of Rummbling” but it is quite obviously going to be Rumbble’s way of attacking the buzz surrounding the game of checking-in and becoming a “Mayor” of a location as propogated by the New York-based Foursquare. Local Heroes is a feature listed under “Empire” which suggests that there will be yet more gaming elements introduced.

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Peregrine gaming glove modeled, calibrated, and demoed on video

December 18th, 2009 No comments

Now that the Peregrine gaming glove is finalized and taking pre-orders, we had a chance to sit down with creator and company CEO Brent Baier, who guided us through the use of the military-spec’d mitt and gave us our first glimpse at the calibration / key-mapping software (PC only for now, Mac coming later). We’re still fiddling with our review unit, and while the gaming aspect is intriguing, we’re actually pretty interested in how it could be applied to production and design software. The one issue with that is a conscience decision to limit each finger press to activating only one key at a time — macros are theoretically possible, but according to Baier that would disqualify the glove from being used in professional gaming competitions. Maybe down the line, perhaps? Video after the break.

Gallery: Peregrine gaming glove press photos

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The Colossus: My Favorite Company I Met in South America

December 18th, 2009 No comments

“I just emailed you a video. You have to watch it now,” I said to Paul Carr, my resident TechCrunch partner-in-crime.

“Why are you sending me a video about….farm equipment?”

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