
Here’s the premise: you take a good old fashioned augmented reality setup, the likes of which we’ve seen all over the land, and attach a three-dimensional, rotatable iPhone to it. Not impressed yet, are you? Neither were we, but there’s some secret sauce to this one: you can actually launch apps on the simulated iPhone. That extra layer of interactivity makes the video after the break a lot more fascinating than it has any right to be, though it’s worth pointing out that we don’t think the apps are actually usable — they just give the illusion of launching. Anyhow, don’t wait around while all the cool kids are watching it, go have a gander yourself.
Continue reading iPhone in iPhone app is useless, but mesmerizing

Russell Turnbull, now 38, lost almost all the sight in his right eye after trying to break up a fight and being sprayed with ammonia 15 years ago. The result for him was what’s known as Limbal Stem Cell Deficiency, which caused him great pain, the need for therapeutic treatment, and economic dependency. Good news for Russell is that he can put all that behind him now, after becoming one of the first recipients of a new stem cell grafting procedure, whereby healthy tissue from his left eye was implanted into his right and — just like a video game medpack — restored his vision to normal. For the moment, this treatment is limited to patients with at least one healthy eye, but given the pluripotent nature of stem cells, it is hoped that tissue from elsewhere in the body could one day be used to regenerate damaged parts, such as the cornea in this case. You may find further enlightenment in the video after the break.
Continue reading Stem cell therapy restores British man’s eyesight
Once again, talking about Apple’s future as a multichannel video distributor is all the rage. But people familiar with the discussions between Apple (NSDQ: AAPL) and video programmers over a possible subscription package say the talk is far ahead of the action, one reason why details are still murky. If the subscription package could be pulled off with an announcement from a single player, I have no doubt Disney (NYSE: DIS), which isn’t commenting about this but multiple sources tell me is open to the idea, would be first in line.
Not because Apple CEO Steve Jobs is a major shareholder in Disney but because Disney liked the publicity—and the results—from being first in the iTunes store with prime-time episode sales and movies. And because Disney CEO Bob Iger is a pragmatic experimenter, open to finding new ways to make money from programming but careful to avoid destroying core value. That’s why you don’t see ESPN full programming offered in a way that might damage its high value to multichannel distributors.

Well, here we go: NVIDIA just gave us the heads-up that its next-gen of Ion (which we’ll be calling Ion 2 until it gets a proper name) will be Pine Trail-compatible and arriving in Q1 of 2010. That’s good news, seeing as the Pine Trail-based Eee PC 1005PE we just reviewed didn’t offer much of a performance benefit over the older Diamondville chips and definitely couldn’t bust through the first few seconds of a YouTube HD clip. Though we got NVIDIA to confirm that it’ll improve some of the battery life concerns we’ve had, we couldn’t get much out of them in terms of how Ion 2 will play with the Intel GMA 3150 GPU that’s now integrated into the Atom N450 die. NVIDIA also didn’t hold back when it came to Intel’s reliance on third-party HD accelerator chips for video duties — they think customers want richer gaming and multimedia experiences on netbooks than Atom alone can offer, and they don’t seem to care that Intel keeps calling Ion “overkill.” All drama aside we’re looking forward to just getting some YouTube and Hulu HD playback on our netbooks — we’ll see what NVIDIA has to show off at CES.

The Google Nexus One trickle continues. Today’s two menu items include a 5-minute demonstration of the Android 2.1 interface — shaky, sure, but it’s a pretty thorough rundown of all the menus. We’re also serving up some low-resolution picture comparisons of the Nexus One laying side-by-side with the iPhone and HTC Hero. It
still eludes us how all these leaking parties don’t seem to have in their possession a decent DSLR or camcorder (feel free to give us a buzz, we’ll gladly help out). Video after the break.
Over the past couple of years, I’ve had the pleasure to write about iPhone / iPod touch apps from Tapbots. First there was Weightbot, a beautifully designed app for tracking your weight. Next came Convertbot, a unit converter calculator that featured an innovative and extremely useful interface. Now Tapbots has introduced a third app to their stable of products; Pastebot [US$1.99, iTunes Link], which is a combination of clipboard storage and (with a companion Mac app called Pastebot Sync) inter-platform cut and paste.
Launching the app brings you directly into the Clipboard. As with all of the Tapbots apps, the user interface is not only functional, but a treat to the eyes. To add items to the clipboard, you simply use the iPhone’s copy and paste function to copy something. It can be text or a graphic, a URL or a photo. When you copy the item, then launch Pastebot, the item is automatically added to the Clipboard. The Clipboard items have a frame around them with a small circle up in the top right corner. When that circle turns blue (it looks like a blue LED), the clipboard item is selected and ready to perform some action on. Tapping again slides a small toolbar out of the bottom of the frame.

Step aside, VAIO P, Fujitsu’s managed to take too-small screens on netbooks to new heights with the UH900, and the addition of a touchscreen makes you seem seriously early 2009. So, how does it perform? UMPC Fever is feeling it, with a CrystalMark score helped along by the UH900’s SSD, even if done few favors by the 1.6GHz Atom Z530 processor. Unfortunately, while the touchscreen display does offer multitouch gestures, they seem rather laggy — as demonstrated in the video after the break. And thus we witness the odd disconnect of “laptops” and “phones,” as the screen size and processor speed borders on a merging point and the interaction styles (or at least the execution on those styles) almost couldn’t be further apart.
Continue reading Fujitsu LifeBook UH900 in action: good benchmarks, so-so multitouch

Whenever you talk about games on a mobile platform, you usually have to also mention that while things like high-end 3D graphics are certainly possible, there are usually some concessions that have to be made. But in the case of the iPhone, perhaps not: Epic Games has apparently been showing Anandtech their Unreal Engine 3 on Apple’s handheld, the same graphical engine that runs modern console hits like Gears of War 2 and Batman: Arkham Asylum. There’s even video, and the thing looks pretty darn incredible. It’s possible that in the hands of a skilled developer, you could have a very impressive realistic graphical game running on the iPhone hardware.
Some of the iPhone hardware, that is — the engine was shown off on the 3GS and the 3rd generation iPod touch, so only those have the speed and power (and the OpenGL ES 2.0) to pull this off. But it’s impressive nevertheless. Epic hasn’t licensed this version of the engine yet as far as we know, but they promise to show off more in the future, so we’ll be keeping an eye out. One more version of the iPhone, and we might be looking at games that can compete graphically with even modern consoles.

This is such a bizarre combination of the old and the new that at least a few of our geekiest readers are sure to get a kick out of it. The USB Hourglass is essentially an egg timer equipped with an optical beam for keeping an eye on sand levels and a rotating mechanism for flipping the thing when all the sand has landed at the bottom. But that ain’t all! The observed light levels are sent to a host PC (via USB, which also supplies power) where any of your favorite open source tools can use it to generate random numbers. The rest of this — “entropy,” “random” versus “pseudorandom” number generators, etc. — is simply a little beyond us this morning, although we’re sure that this will produce a lively and intelligent discussion in the comments (where many a lively and intelligent discussion has taken place over the years). Just make sure you peep the video after the break first — it’s a blast.
Continue reading USB Hourglass flips itself, generating random numbers in the process

There’s certainly plenty of good looking iPhone games available these days, but things could be about to get quite a bit more interesting, as Epic has now demonstrated its Unreal Engine 3 (the same one used for games like Gears of War 2) running on the iPhone 3GS and 3rd gen iPod touch. Unfortunately, it hasn’t also announced any games or licensees that will be using the engine, but it seems like it has at least managed to get it running remarkably well on the hardware — albeit in a somewhat limited demo, as you can see in the video after the break. What’s more, Epic also reportedly said that it would be showing off the engine running on “another mobile platform entirely” at CES next month, but didn’t drop any further hints besides that.
Continue reading Epic shows off Unreal Engine 3 running on iPhone / iPod touch